
Therefore, both enemy infantry and vehicles will trigger the Mine. This specific type of mine is indiscriminate, detonating regardless of the type of enemy unit that passes over it. Whenever an enemy unit moves over a Mine, it will detonate with incredible force, usually destroying or at least heavily damaging the enemy. Mines are powerful bombs that are buried underneath the ground. When deployed, can be used to reveal a large part of the map when tripped by enemy. The engineers can build fire pits to keep troops warm and prevent them from freezing to death This ability is available on winter Maps only. This ensures that the enemy cannot flank your positions, and has to come straight into your line of fire.īarbed Wire can be run over by almost all Vehicles without a moment's thought, so avoid placing it in areas where vehicles (both yours and the enemies) are likely to pass.Īlso, remember that enemy Pioneer Squads can dismantle Barbed Wire if they were upgraded with hazard removal kit. an area covered by machine guns and/or mortars. Place Barbed Wire along infantry approach-routes to funnel them into a killing zone, i.e. Infantry cannot pass through or vault over a piece of Barbed Wire, and have to go around it. The charge is powerful enough to destroy everything short of the heaviest vehicles.īarbed Wire is an anti-infantry obstacle. One insane tactic, if you lack any anti-tank weapons, is to flank an enemy Vehicle and then quickly plant a demolition charge before the Vehicle has a chance to drive away, and as soon as the engineers are a safe distance away (Of if you don't care, as soon as they finish construction) and set off the charge. Use mines and wire in conjunction - the enemy infantry is unable to get through, so the mines are saved for the vehicles that break the wire. The wire, however, is easily destroyed and driven through by any enemy vehicle. Razor wire, remember, costs nothing, and is excellent for denying the enemy access to certain zones in urban environment, and funneling enemy troop movements. The TM-35 mines are triggered by both Vehicles and Infantry, so at the same time less are required and more are required. Armed with Mosin-Nagant rifles, Combat Engineers have less firepower than most other engineer units but a longer effective range, with accuracy and damage similar to conscripts, but fewer numbers.Įngineers are able to construct two battlefield defenses- the TM-35 mine and fences of Razor Wire. Later on, when armor is more common, they should either stay with Soviet tanks for support or stay a bit back to repair vehicles after firefights. Replaces one of the Engineers' rifles with a mine detector and grants the ability to cut razor wire.Įngineers, early in the game, are essential for a commander to have in order to capture points and build command buildings, to call in more troops.Upgrades an Engineer with a ROKS-3 Flamethrower, giving them additional anti-infantry and anti-building capabilities.Cuts through any Razor fence on the battlefield.Restores HP to any Building, Bridge, or Vehicle.Builds the Mechanized Armor Kampeneya, allowing you to request power support armor pieces, like the SU-76 Assault Gun and the SU-85 tank destroyer.Builds the Tankoviy Battalion Command, allowing for the creation of Soviet medium armor, like the T-34/76 medium tank and T-70 light tank.Builds the Support Weapon Kampeneya, allowing you to call in many support weapons to augment basic infantry, like the ZiS-3 Field Gun and PM-42 82 mm Mortar.Builds the Special Rifle Command, allowing you to call in more powerful units, like the Scout Sniper and Penal Battalion.Builds a Munitions Cache on a captured territory, increasing Munitions income per minute by 5 5.Builds a Fuel Cache on a captured territory, increasing Fuel income per minute by 3 3.Destroys Vehicles, Buildings, Cover, and kills Infantry.Leaves a massive bundle of dynamite on target location.Lays a nasty explosive trap for any unlucky Tank or Soldier, damaging Vehicles and killing Infantry.Creates a Trip Wire Flare, an invisible flare that once activated by an enemy infantry squad lights up, revealing their position.Builds a Campfire, preventing Infantry from freezing to death.Builds a fence of barbed wire, which infantry cannot pass through.
